// View.h
// 
#ifndef VIEW_ONCE
#define VIEW_ONCE

namespace OpenGL
{

class View
{
private:
	Math::dvec3 _eye;
	Math::dmat4 _matrix;
	double      _viewDistance;

public:
	View();
	virtual ~View();

	Math::dmat4 matrix() const { return _matrix; }
};

}


#endif